This is my submission for minijam 160: Light. The limitation is "Speed is key". The player should try to control the firefly by pressing the spacebar to dive, and they should try to use the wavelength dips as jumps to propel them higher.

Unity free assets used: Music: The Night Sky by Olan. Sound FX: Casual Game FX One Shot by Vincent T.

 I incorporated the theme into my game by having the main character's quest be about regaining her ability to light up (and thus return to life after being in limbo) by riding the rainbow of wavelengths she finds emitting from a prism. The limitation is also incorporated here because wavelengths represent the speed that light moves to create different colors. Speed is key here physically as well, because the player will have to skillfully "ride the wavelengths" in order to speed up and be propelled higher or lower to collect color shards, which level you up and allow you to beat the game. Big thank you to the gameplay inspo by the classic mobile game Tiny Wings!!!

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Prismo_Desktop build v1.zip 27 MB
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desktop build v2.zip 29 MB
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webGL build v2.zip 10 MB

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